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Introducing AGDC

Every member of the VGDC should have the opportunity to practice their game development skills in a team environment. Unfortunately, for several years, we’ve been unable to fulfill this promise. There are just too many game developers and not enough games!

We discussed this problem with you guys at our last club meeting, and you all had some good suggestions! We’ve talked all of them over, and we’ve come up with a solution that we’re going to try out this quarter: AGDC*, a Wario Ware type game that any club member can contribute to!

WarioHere’s how AGDC works: Club members develop fun, 5 to 30 second minigames à la Wario Ware. Those games are added to the growing collection of minigames that make up the AGDC unity project. Then, anyone who wants to see everyone’s hard work can download the game and see how many of the minigames they can get through! AGDC’s progress will be spotlighted on our Facebook Group page and our newsletter every other week, and will be presented along side all of the other VGDC projects at our Week 10 Presentations! Anyone who participated on AGDC throughout the quarter will be invited up to talk about their work.

We don’t want club members to just develop their games in isolation, though; you all can already do that! AGDC has a social component as well: Every Wednesday before our club meetings, from 5-7 PM, VGDC will be hosting AGDC Jams in the Game Lab, DBH 1412. The AGDC Jams are a great time to connect and discuss ideas with your fellow club member collaborators or get advice from the many present club officers! It’s also held at the same time as Edwin’s Unity workshops, so you can feel free to go back and forth between Unity-Knowledge goodness and developing your minigame!

We’re all really looking forward to seeing what everyone is going to create! For instructions on how to add a game to AGDC, head over to the github page here. If anything is unclear, feel free to e-mail us at vgdc.uci@gmail.com, or come on out for Wednesday’s AGDC jam and we’ll clear things up!

Right now, when you play the game, minigames will be loaded randomly. In the upcoming weeks, features will be added such as a score system, life system, minigame selection, and more! Stay tuned!

 

*AGDC because it’s like Wario Ware, right, and Wario is just Mario with the first letter flipped, so AGDC is VGDC with the V flipped, which is kinda like an A! It also can stand for Asynchronous Game Development Collaboration, but that’s just words we came up with after the fact.

Winter Quarter Week 1 – Welcome Back!

This quarter’s first meeting will be Tuesday (01/05/16) at a new location.

Time: 7 – 8:30 PM
Location: SSL 228

Welcome back, everybody! Hope that you had a great Winter Break!

Jumping right into it, please note that we have a new location for club meetings! Winter quarter meetings will be held in SSL 228. At our first meeting, we’ll go over everything that’s planned for this quarter. Additionally, club members looking to join projects will get their chance, as a few new projects will be pitched to the club!

Speaking of new projects, we still have room for more pitches. If you’re interested, see below.


Winter Game Jam

It’s time for the first game jam of the year! Whoo! VGDC’s Winter Game Jam will commence Friday of Week 2, January 15th, and take place over the weekend. If you’re already familiar with how VGDC’s game jams work, sign up here! Otherwise, read on for the break down.

In VGDC, a game jam is when a team of game developers get together and create a game over the course of one weekend, from start to finish. Teams are semi-randomly created, and not announced until the event starts. I say semi-randomly, because we try to form teams that are balanced with regards to team roles and experience levels. That means, if you’re new, you should have someone on your team who’s more experienced to help you out!

Another big feature of VGDC game jams is the theme. Each game jam has a theme, which isn’t announced until the start of the game jam. Games are designed and developed with this theme in mind. The purpose of having a theme is two-fold: it prevents people from designing too much of a game before the jam begins, and it encourages participants to think in ways they haven’t before. Restrictions breed creativity!

The final thing of note is that each game developed during the game jam will be presented at our Week 3 meeting, and that one game will be chosen as the winner of the game jam, as judged by our officers and VGDC alumni. The winner will be announced at our Week 4 meeting, and awarded their prize there.

If you have any more questions, our Week 2 Meeting will go over game jams, including various tips and tricks, and how to get the most out of them!


DBH 1412 Game Lab Hours

Starting Wednesday January 6th, the DBH 1412 Game Lab will have guaranteed lab hours Mon-Fri from 9 AM – 6 PM. Stop by, hang out, get some work done!


Winter Pitches


===New Pitches===

Submit pitches to uci.vgdc.submission@gmail.com by Monday January 4, 2016 11:59 PM. Your e-mail should include the following:

1. Short, one paragraph summary of your game idea (should include whether the game is 2D or 3D)

2. Mid-quarter and end-quarter goals.

3. Whether your project will be product or learning oriented.
*Pitches for product-oriented projects must include a goal for a release date, and pitchers will be expected to have prior experience.
*Pitches for learning-oriented projects should include your learning goals, and can be pitched regardless of your experience level.

4. Your previous experience.

5. (Optional) Software, toolset, and/or languages you want to use.


Workshops

There is one workshop this week. The rest will resume Week 2.

Writing Workshop – Re-Introduction to Writing
Friday 4-5 PM | DBH 1412
A re-introduction of the purpose of the workshops for any returning and new faces.

VGDC Feedback Survey

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That’s one quarter down! Thank you everyone who attended this quarter’s events or participated on a VGDC project- you guys are what keeps this club great! We’d like to get even better, though, and we need your help to do that! Below is a survey with free-form responses to various questions- if you have an opinion about something, we would love to hear it. The more responses we get, the better the next quarter will be.

Thanks everyone!

Meetings Schedule for Spring 2015!

by vgdc

Hey, everyone! We hope you had a great spring break! Here’s VGDC’s meetings schedule for spring quarter. As a reminder, meetings this quarter have been moved to Tuesdays at 7:00 PM in DBH 1500. We hope to see you all soon!


 

Week 1: Welcome Back!

Welcome back from Spring Break! We’ll be announcing information about the upcoming game jam, as well as making some announcements about next year’s officers! Additionally, we will allot time for Spring quarter project pitches.

Week 2: How to Game Jam

The actual game development happens over the weekend, but don’t come unprepared! Learn what to expect, techniques, useful game jam resources, and more!

Week 3: Game Jam Presentations & Awards Ceremony

After a long weekend of work, it’s time to present what you’ve accomplished to the club and to the judges!

Week 4: Joint ACM/WICS Workshop

Information to be announced.

Week 5: Game Night!

Game Night will be on Wednesday, not Tuesday

It’s our mid-quarter game night! Bring your games for an awesome night of fun with the whole club! And don’t worry: tonight, you’re allowed to play games other than the ones you’ve made in the game lab!

Week 6: Projects Check Up & Playtesting

How’s everyone’s projects going? It’s time for a check up! Afterwards, members of the club will have time to playtest each other’s games.

Week 7: Speaker!

Speaker to be announced.

Week 8: HackUCI Workshop

Hosted by HackUCI, learn how to Hackathon!

Week 9: Q & A with Graduating Members

The end of the year is approaching. Time will be put aside to hear the thoughts and advice of our graduating members.

Week 10: Final Project Presentations

The final meeting. Teams will present their final build, and everyone’s accomplishments over the year will be celebrated.

Game Developer's Week!

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Facebook Event Here

It’s Game Developer’s Week here at VGDC! Game Developers Week is a week long event where we bring the professional developers to you, every single night. Sign up for our mailing list, or follow us on twitter, to get updates on each evening’s speakers. The schedule is also listed below:

Monday 23rd:
7pm- Josiah Kiehl (Testing Automation Engineer at Riot Games)
8:15pm- Brian Kindregan (Lead writer on the Diablo Franchise, previously lead Writer on Starcraft, and senior writer at Bioware)

Tuesday 24th:
7pm- No Speaker
8:15pm-Tomas Jech (Senior Animator at Riot Games, done animation for Blizzard, Bungie, and Pixar http://www.tomjech.com/ TED talk is a taste of what is to come at the event)

Wednesday 25th:
7pm-Jay Hathaway (Lead 3D Character Animator)
8:15pm- Jeffrey Kaplan (Game Director & Vice President, Overwatch)

Thursday 26th:
7pm- No Speaker
8:15pm- Brianna Wu (co founder of Giant Spacekat)

Friday 27th:
7pm- Dan Holbert (Lead Designer of Paperbound)
8:15pm- Chris Metzen (Senior Vice President of Creative Development at Blizzard Entertainment)

Projects Roster

by vgdc

For anyone who missed the deadline or who is interested in joining a project, please email uci.vgdc.submission@gmail.com

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Week #3: The Teams

by vgdc

Location: Physical Sciences Lecture Hall 100
Time: 7:00pm – 8:50pm
Day: Wednesday 10/22/14

What will happen at this meeting?
Project teams will be announced at the end of the meeting!
Special speaker, Justin Britch, from Obsidian Entertainment and previous Video Game Development Club president.

***If you would like to join us at Berkeley Dog in UTC after the meeting that would be awesome***


DEPARTMENTS


DESIGN

Weekly Design Workshops: Fridays at 1:00pm    “3rd Floor Lab” DBH 3231

PROGRAMMING

Programming Workshops
Group #1    Thursday 11:00am – 12:00pm
Group #2    Thursday 12:00am – 1:00pm
Group #3    Thursday  6:00pm – 7:00pm
Group #4    Thursday  7:00pm – 8:00pm
Group #5    Thursday  8:00pm – 9:00pm
“3rd Floor Lab” DBH 3231

ART

Art Jam: Animation: Wednesdays at 5:00pm    DBH 3231    Click Here

Art Workshop: Sprite Sheets: Friday at 4:00pm    “Game Lab” DBH 1412

AUDIO DESIGN

Audio Design Workshop: Introduction: Friday 6:00pm    DBH 3231    Click Here

STORY DEVELOPMENT

Story Development Workshops
Interested in participating in story development workshops? Please fill out the Doodle below!
Click Here


OTHER EVENTS


Engineering, Science and Technology Career Fair 2014
Student Center
Event Day: October 23, 2014    10:00am – 3:00pm

MILKSHAKE MONDAYS
Meet at “Game Lab” DBH 1412
Mondays at 6:00pm